The audio material may be split into any number of objects and moved on the track freely. Every object can be edited with fades and effects, e.g. equalizer, time-stretching, pitch-shifting, or VST plug-ins. Even aux sends are possible at object level. This means that the aux send is only active for this object, making complicated automation unnecessary. The object editor offers real-time access to an object's settings.
All settings at the object level are calculated in real-time during playback; no new files are written to the hard drive. This saves space on the hard drive and allows settings to be changed again at any time.
For example, you may discover that individual words from a vocal track require a pitch adjustment, so you could split each word, even every syllable into a single object.
Each of these individual objects may be corrected with the real-time pitch correction function or edited in terms of volume and panorama or with fades and cross-fades. Every object even features a complete range of effects and inserts for DirectX and VST plug-ins.


